The list is in the order that most players explore the technology to unlock each building. W. Wonder is a wonder of the world and only 1 can exist in the game. N. Wonder is a national miracle and there is only 1 per Civ. You can`t buy them, but maybe the wonders of World want to rush with great engineers – it`s usually not worth using them to rush into NationalWonders. If you want to see a list of all the Civ 5 miracles that create great scientific points, read the Great Science Page. What to explore to optimize technologies are always prioritized, like granaries, if they help you more. You`ll also want City Connections to support your revenue, so roads and ports are important, as are trade routes. If you include astronomy for an observatory, there are a total of 46 technologies that you need to explore on the path of plastics for your cities to build research laboratories and reach the point where you have all the necessary scientific buildings.
To play only with science in mind, you should usually make a Beeline for the next building that will help you – and that includes some of the wonders, especially as you should have a scientific advantage. Prioritize science buildings in your cities so that you get the exit boost immediately. Once you have public schools, you know that you literally need all the technologies of the ancient, classical and medieval era to access Plastics for Research Labs at only 2 except for the Renaissance (navigation and chemistry). Chemistry is a prerequisite for fertilizer, and increasing production and feeding of mines/farms are therefore important technologies. In this sense, go ahead and explore things in the order you need once you have reached this point, because all these discoveries are prerequisites for this superior technology, and literally, all until the time of information must be studied to access all the parts of spaceship needed for a scientific victory. The money you invest in the agreement is lost. That`s not necessarily a bad thing – if you can go to war with someone, they`ll lose the money they could have used to defend themselves. It`s from: forums.civfanatics.com/resources/research-agreements-bnw.25568/#Costs As in previous versions, cities remain the central pillar of civilization gameplay. A city can be based on a site desired by a unit of settlers manufactured in the same way as military units. The city will then increase in population; Production of units and buildings; And create research, wealth and culture.
 The city will also expand its boundaries by one or more tiles at a time, which is essential for the claim of territory and resources.